1st Workshop on Gamification Software for Education and Enterprises (WGSEE'17)

Prague, Czech Republic, 3 - 6 September, 2017

WGSEE'17 is joining ISM'17 and the accepted WGSEE'17 papers will be presented within the ISM'17 conference

Gamification is the application of game-design elements in non-game contexts in an attempt to enhance user experience and improve user engagement and satisfaction. In recent years, gamification gained a lot of interest, and becomes implemented by more and more organizations, especially in business and education. Most current implementations of gamification are based on some form of software, either embedded in larger systems or developed as stand-alone gamification tools. Therefore, the software should be considered an important success factor of implementing gamification.

Implementing gamification can often pose a demanding technical challenge with legacy education and enterprise software on one side, and needs of big data analytics on the other. The state of the art is changing rapidly with the emergence of GaaS (Gamification as a Service) which has gained in popularity in recent years, with a growing number of implementations (see e.g. http://sugarengine.org/).

The workshop is a forum where designers, developers and users of such software could present and discuss results of their work, find common pitfalls and solution patterns, as well as share their plans and opinions.


Topics of interest include but are not limited to:

  • models and architectures for gamified software systems,
  • new concepts and techniques in the design and development of gamification software,
  • Gamification as a Service (both provider and user perspectives),
  • game data standardization,
  • big data and gamification,
  • coordination of various gamified systems,
  • procedures for user-testing of the gamification component,
  • reports on development and evaluation of innovative gamified business or educational software,
  • reports on gamifying well-known business or educational software,
  • open-source gamification tools and libraries,
  • application of software-based gamification to novel areas,
  • conceptual and technical frameworks for implementing gamification in software.

Paper submission

  • Authors should submit draft papers (as Postscript, PDF or MSWord file).
  • The total length of a paper should not exceed 10 pages IEEE style (including tables, figures and references). IEEE style templates are available here.
  • Papers will be refereed and accepted on the basis of their scientific merit and relevance to the workshop.
  • Preprints containing accepted papers will be published on a USB memory stick provided to the FedCSIS participants.
  • Only papers presented at the conference will be published in Conference Proceedings and submitted for inclusion in the IEEE Xplore® database.
  • Conference proceedings will be published in a volume with ISBN, ISSN and DOI numbers and posted at the conference WWW site.
  • Conference proceedings will be indexed in BazEkon and submitted for indexation in: Thomson Reuters - Conference Proceedings Citation Index, SciVerse Scopus, InspecIndex CopernicusDBLP Computer Science Bibliography and Google Scholar
  • Extended versions of selected papers presented during the conference will be published as Special Issue(s).
  • Organizers reserve right to move accepted papers between FedCSIS events.


Important dates

  • Call for event proposals: November 02, 2016
  • Call for dissemination event proposals: January 10, 2017
  • Paper submission (strict deadline): May 10 2017 23:59:59 pm HST
  • Position paper submission: May 31, 2017
  • Authors notification: June 21, 2017
  • Registration and payment (open from): June 28, 2017
  • Final paper submission: July 06, 2017
  • Final deadline for discounted fee: August 01, 2017
  • Conference dates: September 3-6, 2017

FedCSIS is organized by